Syberia II is the second and final installment of Kate Walker's joint adventures
with Hans Voralberg. After leaving behind all her worldly possessions
with the sole purpose in joining the heir of the Voralberg family on his
journey, Kate's role will undergo a remarkable change.
After leaving behind all her worldly possessions with the sole
purpose in joining the heir of the Voralberg family on his journey,
Kate's role will undergo a remarkable change. From being the pursuant, she becomes Hans' main acolyte, his support to attain the elapsed terra firma of the mammoths.
- The artistic approach initiated in Syberia will again take a
significant presence in the sequel. As noted by Benoît Sokal, author and
artistic director : "Before being a game, Syberia is most notably a
story. To express Kate Walker's adventures through a medium such as a Video Game
allowed us to explore a totally new artistic expression, particularly
in the relationship that has been developed between the player and the
story. This relationship has revealed itself as being very intimate and
it is something we want to make sure to keep with Syberia II."
- A few improvements will be noticeable to Syberia II's structure thus
increasing the game immersion and to deepen the game experience. Some
technical advancement to the graphic engine and added in-game animation
will bring more life to each scene, as the game should boast a more
dynamic global environment. Also, the conversations will be generated by
an evolutionary dialog system and some movie-like camera angles will
offer a totally new perspective to the player controlling Kate.